Camp programs make use of laptops, digital cameras, science and engineering equipment and iPad technology. Campers share the equipment. Each camp has a different focus and theme. All camp sessions include outside games and activities. An Aboriginal perspective has been infused into the Science and Nature camps, with campers creating a variety of crafts and artifacts.
Science, Technology, Engineering, Arts and Math (STEAM) Camps
Exploration Galore - ages 9 to 13
Full STEAM ahead - ages 9 to 13
Young Inventors Unite - ages 7 to 11 (campers must have completed Grade 1)
Now That's Cool! - ages 9 to 14 - *Girls-only session*
Explore your Curisoity - ages 7 to 9 (campers must have completed Grade 1)
Design It, Create It, Build It! - ages 11 to 15
Turtle Island - ages 9 to 12
LEGO Robotics Camps
LEGO Explorers – ages 7 to 9 (campers must have completed Grade 1)
LEGO Designers – Introduction to NXT Robotics – ages 9 to 13
Girl Connect – ages 9 to 14
Robots Rock – Advanced LEGO Robotics and Arduino – ages 11 to 15
*Also available - Before/after care (8 to 9 a.m. and/or 4 to 5 p.m.) and optional meal plan
*Please contact the camp or visit its website for further details (schedules, fees, registration, policies, etc) or the latest updates.